Zahra Amirabadi
Zahra Amirabadi
SENIOR 3D CHARACTER ARTIST
San Francisco → Currently in Tokyo, Japan

A versatile 3D Character Artist with a decade of experience creating characters across two shipped titles and two unreleased ones, preceded by six years as a graphic designer. I bring a trained eye for color, composition, and silhouette to the technical side of the craft, along with experience collaborating across disciplines, public speaking, mentoring, and managing outsourced art.

Skills

3D ModelingDigital SculptingRiggingTexturingMaterialsUNREAL

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Maya
Maya
TopoGun
TopoGun
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Experience

  • May 2017 - August 2026
    Character Artist at DOUBLE FINE PRODUCTIONS
    San Francisco | Tokyo, JP

    On Psychonauts 2, was responsible roughly half of the game's 120 characters in, taking them from sculpting through the final in-game models, polished textures and materials, and rigging for several characters.

    On Kiln, contributed to multiple areas of development — character creation and customization, technical art, character rigging, 3D art, and pot glazes — and was responsible for the majority of the special attack models, textures, and custom rigs, in addition to being part of the team that set up more than 20 rigs to fit the range of sizes and personalities the pots could take.

    Within Kiln, also created the shopkeeper character, Slip, and Potty from existing concept designs, including modeling, texturing, and custom rigging, along with an extensive library of pot attachment assets, a variety of environment assets, sculptures, 3D backgrounds, and asset implementation in Unreal Engine.

    Created several characters for a shelved, unannounced title, designed characters for Armored Slug (one of Double Fine's two-week game prototypes), and created dozens more for another unannounced two-week prototype.

    Contributed by creating characters and assets for Dev Central, a shared library for faster developer prototyping.

Productions

    • Video Game
      Kiln
    • Year
      2026
    • Role
      Character Artist
    • Company
      Double Fine Productions
    • Video Game
      Psychonauts 2
    • Year
      2021
    • Role
      Character Artist
    • Company
      Double Fine Productions