Lizzie | Psychonauts 2 Intern

In Game Render,
Character Concept By Scott Campbell
Color Pass by Nathan Stapley ''Bagel''

In Game Render,
Character Concept By Scott Campbell
Color Pass by Nathan Stapley ''Bagel''

In game render

In game render

In game render

In game render

Feel free to explore this game model. Use the Model Inspector (bottom right) to switch on the wireframe and view the textures and normals, and click the numbered annotations to read about the design and materials.

First Block in

First Block in

Old ZBrush Screen Grab

Old ZBrush Screen Grab

Low Poly

Low Poly

Material Call-out and References Gathered 
Character Concept By Scott Campbell 
Color Pass by Nathan Stapley ''Bagel''

Material Call-out and References Gathered
Character Concept By Scott Campbell
Color Pass by Nathan Stapley ''Bagel''

Substance Screen Grab

Substance Screen Grab

Skin set, Hand Painted Textures, Base Color vs All

Skin set, Hand Painted Textures, Base Color vs All